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indoor specialequipment outdoordescription:
Tell the girls to get into pairs. They then sit on the floor facing each other with their feet touching, sitting in a line evenly spaced from the other pairs like a ladder. Number or lable each of the pairs, could be any kind of lable you like.
Call a number (or lable) in any order. When a pairs number is called they have to run along the line jumping over all of the other pairs legs, run to the end of the room, touch the wall run around the outside of all of the pairs to the opposite wall and back over the pairs to their space. Racing against each other the whole way.
tags: indoor
description:
Divide the girls into 2 teams. Line the teams up facing away from each other. One team are crows and one team are cranes.
The leader has to call either crows or cranes. When the team name is called that team has to run to the end of the hall as fast as possible. The other team then chases them and tries to tag them.
When a girl gets tagged she has to join the other team. The winner is the girl left alone with all of the other girls on the other team.
If the leader calls 'Crab' the girls have to stop where they are. If they move they have to join the other team.
Say the name of the team slowly crrrr so as to give a some suspense to the game.
tags: indoor
description:
Select one girl to be 'It'. Give her a soft ball. The rest of the girls all line up at one end of the room. The girl that it is 'It' then calls out any words she can think of beginning with S. They girls have to all stay against the wall until the girl thats 'It' says Squids.
Once Squids is called the girls have to run to the other end of the room trying to avoid being hit by the ball (below the waist!) and stop when they reach the wall.
If they get hit by the ball they become a squid. They have to find a space in the middle of the hall and stop. THEY CANNOT MOVE OFF OF THIS SPACE, but they can move their arms like tentacles.
The game continues like this until there is only one girl left and the rest are squids. The only girl that can move once on is the girl that is 'It'.
tags: specialequipment indoor
description:
Each of the girls has to sit in a chair in a circle around the edge of the hall, well spaced out. The leader then has to give an instruction such as "run if you're wearing blue" (always a good one to start with, assuming they're wearing uniform!!) or "run if you have a sibling". It can be anything at all that you like, although you want it to be something that makes as many of the girls run as possible.
Once you have given an instruction any of the girls that it applies to have to run as fast as possible to another chair.
They cannot swap with someone specifically. They cannot go back to their own chair and they cannot just go to the chair next to them.
Do a few practice rounds, then each round once you have made the new statement but whilst the girls are still running take on of the chairs away so each round someone is out. When there are 2 girls left make one stand at each end of the room. place 2 chairs in the middle of the room side by side facing each of the girls and count to 3. On 3 the girls have to race to sit in their chair. The first girl to sit in her chair wins!
tags: indoor specialequipment
description:
This is basically a game of hide and seek. Send 2 girls out to go and count, it normally takes about 2 mins. The rest of the girls have to go and hide as best as they possibly can. The 2 that are on have to then go and find the rest and 'capture' (tag) them. They have to then sit and wait for the game to finish. The last to be on are the 'cops' next time.
My girls love this game and given free run of the hall have come up with some excellent hiding places as long as you don't watch them crawling around under chairs! Also I have one girl who is excellent at finding hiding places and so at the end i make all of the girls close their eyes when she is coming out so they don't always find her new hiding places!!
description:
Pick one girl to be on. She has to stand in the middle with the rest of the girls standing in a circle around her.
She has to hold her hands together like a gun and has to pick a girl in the circle. She turns to face them and says 'Splat'. The girl that she is pointing at has to duck as quickly as possible and the 2 girls on either side of her have to mimic the girl in the middle and point at each other and say splat.
The last one to splat it out, also anyone that 'mis-splats' points the fingers and says splat when it's not their turn) is also out.
tags: indoor
description:
All of the girls line up in the middle facing you. You then point out to them that 'port' is left end of the room and 'starboard' is the right end of the room. You call out commands and they have to do the action which matches the command:
Captain's coming- all run into a line in the middle of the room and salute.
Captain's wife- all run to a line in the middle of a room and make a wolf whistle sound with one hand
on their hips.
Sharks- Lay on theie back wherever they are and put one leg in the air.
Bombs- Curl up into a ball on the floor wherever they are.
Port- Run to the left end of the room.
Starboard- Run to the right end of the room.
Climb the Rigging- Run on the spot where they are and do climbing actions with their arms.
Scrub the Decks- Wherever they are they have to get down and pretend to start scrubbing the floor.
At any point you can yell FREEZE and they have to stop where they are, no matter what position they are in. Whilst they are frozen you can yell other commands and see if they react to them.
After each command the last person to do the action is out. If anyone does an action whilst they are supposed to be frozen they too are out. The last person in is the winner.
tags: indoor
description:
You need: 1 large bar of chocolate, 1 dice, a hat, scarf and gloves and a knife and fork.
Unwrap the chocolate and put it on a table to one side of the room. Sit the girls in a circle a small distance from the chocolate. They have to take it in turns to roll the dice, each girl gets one go to roll the dice and passes it on. If on her go the girl rolls a 6 she has to run to the table, put on the hat scarf and gloves and cut the chocolate up with the knife and fork. Any chocolate that she cuts up she can eat. She gets to keep cutting and eating until someone else rolls a 6.
As soon as someone else rolls a 6 she has to swap places with the girl in the hat, scarf and gloves. This is great as sometimes they wont have time to even cut a piece before someone else rolls a 6!
tags: indoor specialequipment
description:
Guider calls out various types of beans and the girls have to perform the action that goes with it (its a lot like captain's coming):
Runner Bean- Runs around the room.
Jumping Bean- Jump around.
Baked Beans- Lie on the floor as if sunbathing.
Chilli Beans- Shiver
Frozen Beans- Stand still
Broad Beans- Stand with legs spread as far apart as possible.
French Beans- Yell out 'Oh la la'.
tags: indoor
description:
Divide the girls into teams, up to 7 per team. Each of the girls has a number. It is just like a normal relay race, they have to run up to the end of the room and back holding a plate as a steering wheel and passing it on to the next girl in the line.
#1 - Nervous Driver - takes runs up and back taking 3 steps forward and 1 step back.
#2 - Broken Steering Wheel - runs up and back zig zagging.
#3 - Dead battery - runs up and back getting pushed along by number 4.
#4 - Dead battery - runs up and back being pushed along number 3.
#5 - Flat tyre - Runs up and back dragging 1 leg.
#6 - Stuck in Reverse - Runs up and back backwards.
#7 - Teenage driver - Runs up and back as quickly as possible.
tags: indoor specialequipment
description:
This is just like Chinese whispers but with mimes rather than speaking.
The girls sit in a circle horseshoe with their eyes closed, they only open their eyes once they are tapped by the girl in front of her. Call up the first girl in the horseshoe and give her an action. She has to then tap the next girl and mime her the action. The action is then passed along the horseshoe until all of the girls have seen it. The last girl has to guess what the action was that was given.
The action can only be done ONCE each time.
examples for actions:
bungee jumping off a bridge, running up a hill from a monster, kayacking along a rapids, finding your way through a cave without a torch.
tags: indoor
description:
Get the girls to stand in a circle. Give them a toilet roll and instruct them to take some of it. No matter how much they ask don't tell them what it's for!!
Once the toilet roll has come back to the beginning and they have all taken at least 1 piece of the roll instruct the girls to count how many sheets they have. Once they have all counted their pieces they have to take it in turns in the circle to say one thing about themselves for each piece of the toilet paper. Excellent getting to know you game!
tags: indoor specialequipment
description:
Pick one girl to be 'It' she has to go out of the room. The rest of the girls sit in a circle in the room. You pick one of the girls in the circle to be the one 'making the fashion'. When she decides to make a fashion all of the rest of the girls 'follow the fashion' it can be anything she likes, clapping, clicking her fingers, blinking, anything. The girl from outside has to come back in and decide who it is that's 'making the fashion'. To make it harder the girl making the fashion is allowed to change the fashion as often as she likes!
tags: indoor
description:
Get the girls to stand in a circle with one of them in the middle. The girl in the middle has a ball and she has to throw it to someone calling out their name and either drop it or catch it.
The girl whose name she has called has to do the opposite to what she has been instructed. Drops when she is told to catch and catch when she is told to drop.
If she gets it wrong she has to it down on the floor in the circle. The last girl standing wins.
tags: indoor specialequipment
description:
You start this game with the back story:
It's a really hot summers day and you are waiting in the departure lounge at the airport when an announcement comes over the tannoy informing you that your flight has been delayed. As you're sitting there someone walks in and as its so sunny they're really sweaty and smelly and you don't want them sitting next to you.
All of the girls are sitting in a circle on chairs facing outwards. You pick one of them to stand on the inside of the set of chairs. She then needs to try and sit in the empty seat. But as the story says the rest of the girls don't want them sitting in the seat next to them. All of the girls are allowed to move around the circle only sliding into the chair next to her though. The aim of the game is to not allow the girl on the inside to get into the empty chair.
tags: indoor specialequipment